The .NET Experts[1] consultants are well-versed in the uses of object-oriented analysis
and design. Their expertise focuses on implementing applications with common internet
protocols, the use of cross language support, Metadata within Assemblies, and simple
deployment. Our professionals deliver unparalleled expertise in C# development,
build dynamic Windows, Web, mobile, and Office-based solutions for your business.
C# is an object-oriented programming language developed by Microsoft as part of
the .NET initiative and later approved as a standard by ECMA and ISO. The C# language,
which has a procedural, object-oriented syntax based on C++ and includes aspects
of several other programming languages (most notably Delphi and Java) with a particular
emphasis on simplification.
By design, C# is the programming language that most directly reflects the underlying
Common Language Infrastructure (CLI). Most of C#'s intrinsic types correspond to
value-types implemented by the CLI framework. However, the C# language specification
does not state the code generation requirements of the compiler: that is, it does
not state that a C# compiler must target a Common Language Runtime (CLR), or generate
Common Intermediate Language (CIL), or generate any other specific format. Theoretically,
a C# compiler could generate machine code like traditional compilers of C++ or FORTRAN;
in practice, all existing C# implementations target CLI.
C# differs from C and C++ in many ways, including:
There are no global variables or functions. All methods and members must be declared
within classes.
Local variables cannot shadow variables of the enclosing block, unlike C and C++.
Variable shadowing is often considered confusing by C++ texts.
C# supports a strict boolean type, bool. Statements that take conditions, such as
while and if, require an expression of a boolean type. While C and C++ also have
a boolean type, it can be freely converted to and from integers, and expressions
such as if(a) require only that a is convertible to bool, allowing a to be an int,
or a pointer. C# disallows this 'integer meaning true or false' approach on the
grounds that forcing programmers to use expressions that return exactly bool prevents
certain types of programming mistakes.
In C#, pointers can only be used within blocks specifically marked as unsafe, and
programs with unsafe code need appropriate permissions to run. Most object access
is done through safe references, which cannot be made invalid. An unsafe pointer
can point to an instance of a value-type, array, string, or a block of memory allocated
on a stack. Code that is not marked as unsafe can still store and manipulate pointers
through the System.IntPtr type, but cannot dereference them.
Managed memory cannot be explicitly freed, but is automatically garbage collected.
Garbage collection addresses memory leaks. C# also provides direct support for deterministic
finalization with the using statement (supporting the Resource Acquisition Is Initialization
idiom).
Multiple inheritance is not supported, although a class can implement any number
of interfaces. This was a design decision by the language's lead architect to avoid
complication, avoid "dependency hell," and simplify architectural requirements throughout
CLI.
C# is more typesafe than C++. The only implicit conversions by default are safe
conversions, such as widening of integers and conversion from a derived type to
a base type. This is enforced at compile-time, during JIT, and, in some cases, at
runtime. There are no implicit conversions between booleans and integers and between
enumeration members and integers (except 0, which can be implicitly converted to
an enumerated type), and any user-defined conversion must be explicitly marked as
explicit or implicit, unlike C++ copy constructors (which are implicit by default)
and conversion operators (which are always implicit).
Enumeration members are placed in their own namespace.
Accessors called properties can be used to modify an object with syntax that resembles
C++ member field access. In C++, declaring a member public enables both reading
and writing to that member, and accessor methods must be used if more fine-grained
control is needed. In C#, properties allow control over member access and data validation.
Full type reflection and discovery is available.